[Configuration]
BasedOn=..\Engine\Config\Mobile\MobileEngine.ini

[URL]
Map=EpicCitadel.udk
LocalMap=EpicCitadel.udk
TransitionMap=EpicCitadel.udk

[Core.System]
MaxObjectsNotConsideredByGC=45000
SizeOfPermanentObjectPool=5500000
+Paths=..\..\%GAME%Game\Content
+Paths=..\..\%GAME%Game\Script
+Paths=..\..\%GAME%Game\__Trashcan
+Paths=..\..\%GAME%Game\ContentNotForShip
+Paths=..\..\Engine\Content
+ScriptPaths=..\..\%GAME%Game\Script
+Extensions=mobile
+Extensions=udk

[Engine.Engine]
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
ConsoleClassName=Engine.Console
GameViewportClientClassName=Engine.GameViewportClient
TimeBetweenPurgingPendingKillObjects=60
ScoutClassName=Engine.Scout
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
MaxParticleResize=0
MaxParticleResizeWarn=0
MaxParticleVertexMemory=180000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
MinSmoothedFrameRate=20
DefaultOnlineSubsystemName=OnlineSubsystemPC.OnlineSubsystemPC
FacebookIntegrationClassName=WinDrv.FacebookWindows

[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False)

[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False

[Engine.StartupPackages]
-Package=EngineSounds
-Package=UI_Fonts
-Package=UI_Fonts_Final
-Package=A_Interface
-Package=FX_HitEffects
-Package=UDKFonts
-Package=UTGame


[FullScreenMovie]
;Startup is already playing, so just add a looping movie to the end
-StartupMovies=UE3_Logo
-StartupMovies=UDKFrontEnd.udk_loading
;Allow for skipping the Startup movie after engine has loaded
+SkippableMobileMovies=Startup
+LoadMapMovies=Loading
DefaultSplashTime=4.0
SplashTime_CastleLoad=20.0


[Engine.GameEngine]
MaxDeltaTime=0.06

[IpDrv.OnlineGameInterfaceImpl]
LanPacketPlatformMask=8

[Engine.PackagesToAlwaysCook]
!Map=UDKFrontEndMap
!Package=UDKFrontEnd
!Package=UDKFrontEndMap
!Package=UI_FrontEnd_Art
!Package=EnvyEntry

[Engine.PackagesToForceCookPerMap]
!Map=UDKFrontEndMap
!Package=UDKFrontend
!Package=UI_FrontEnd_Art

[UnrealEd.EditorEngine]
-EditPackages=UTGame
-EditPackages=UTGameContent